INTERACTIVE DATA VISUALISATION FOR "WITCHER 2" GAME CINEMATIC

INTERACTIVE DATA VISUALISATION FOR "WITCHER 2" GAME CINEMATIC

For the first time ever, we present the creative process behind the cinematic with the use of an interactive data visualization - www.thewitcher.com/visualdata.
It presents production process of THE WITCHER 2 cinematic.

We've created this chart to show gamers how complex and long-term the animation process is. We've depicted the painstaking work behind the production process as an expression of our admiration for the entire team's efforts in making this this cinematic. THE WITCHER 2: Assassins of Kings was definitely worth it.

The interactive chart starts with the animatic, the structure of which dictates the scenes and shots that comprise the film. Each shot, in turn,
has been organized by characters and layers, as well as the time and gigabytes of data used in its creation. The information is arranged in a
structured hierarchy with marked parent and child categories. This layout makes it possible to compare and explore information at different levels of depth.

THE WITCHER 2 cinematic is here: https://vimeo.com/35721339

Idea: Marcin Kobylecki
Art direction: Kuba BogaczyƄski
Website: Rado Bogasch
In collaboration: Maciek Jackiewicz, Mateusz PopƂawski, Ɓukasz Sobisz, Grzegorz Kukuƛ, Marta Staniszewska, Monika Paćkowska, Piotr Suchodolski, Bartek Grzybowski

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Posted Apr 12, 2012
 
Views: 1441
Tags animation, computer animation, data visualisation, game, game cinematic, production, The Witcher, web design, Witcher
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