Chronozoom 3D Interactive - General
This is an individual entry. Best on Chrome - touch is great.
The primary motivation for this work is to increase the context of the data presented and the visceral feeling of the time-space, the â€śzoomabilityâ€ť. Chronozoom 3D will be used to create games that engage motor skills, using game controllers and Kinect to fly and jump. This action focus will make learning more effective in comparison to the passive nature of ChronoZoom beta.
A minimalist design approach has been followed to allow high information density and strong context with progressive revelation of detail through filtering and navigation. Event dates create implicit scales. By showing all elements in one view, context is continuous.
Artifacts are represented with their events as dots , which are placeholders for the artifact images. They open on clicking. In the future, events and artifacts will expand as they are approached, as in ChronoZoom beta.
The initial display shows one â€śscale setâ€ť with one timeline and its events and artifacts. Dots are clickable, acting as placeholders for artifact images. They reveal the artifactsâ€™ years, titles and descriptions (truncation of labels is a bug!). â€śScale setsâ€ť, such as the Eight Thresholds of Big History, will be user configurable. sub-timelines are placed vertically in the order of recursive retrieval but many other arrangements are possible. The current vertical layout algorithm is primitive.
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